Escaped workers may report to other monarchs and cause uprisings. Captives are prevented from escaping through the fear mechanic, which is maintained by special structures. Anarchy measures the level of disorder in an area and mostly comes from entertainment buildings. Pirates, however, prefer anarchy and defense, along with grub, grog, wenches, and betting from various entertainment buildings as well as resting and stashing at personal homes. To keep captives happy, certain needs will need to be fulfilled, such as food, rest, religion, fear, and order. Still, the main goal of the game, other than the objectives stated in a scenario, is to stay in power, much like the original Tropico. Skilled captives may perform more specialized jobs which unskilled captives cannot. They can take on most of the jobs available, including farmer, lumberjack, and blacksmith, and can even be promoted to a pirate. The captives are responsible for production and construction on the island. Workers, called captives, are taken on raids, from shipwrecks off the player's island, or from nations with which an alliance has been established. The player runs a pirate island and, as the Pirate King, must keep the pirates happy while stealing as much booty as possible. Though much of it is based on the original Tropico, the gameplay is very different. The first three sequels were developed by Haemimont Games, while Limbic Entertainment developed Tropico 6. ![]() Following the acquisition of the Tropico license by Kalypso Media in 2008, that company published four sequels to Tropico 2: Tropico 3, Tropico 4, Tropico 5 and Tropico 6. The review aggregator Metacritic designated the game's critical reception as "generally favorable". ![]() Tropico 2 was a commercial success, with sales above 300,000 copies. Tropico 2: Pirate Cove is a city-building game developed by Frog City Software and published by Gathering of Developers in April 2003.
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